The Ritual of Dagon

My team’s entry for Global Game Jam 2016. Made with Unity for PC and Android.

The Ritual of Dagon is a two player local multiplayer puzzle game where the other player is trying to form a given pattern with his characters before turn limit expires, and the other player tries to stop this by blocking movements with his own character.

Global Game Jam entry for the game

My was design and programming.

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We Were Here

My team’s entry for Global Game Jam 2015. Made with Unity, mainly targeting Digistar 5 full dome projector at Särkänniemi Planetarium.

We Were Here is a single player game depicted as a cave painting, where the player manages a tribe of stone age people who are hunting and gathering food.

My contribution in out team of six was design and programming.

 

The Music of Erich Zann

The Music of Erich Zann, coming soon to Android, iOS, Windows Phone 8 and Windows Store, is a game base on a story by H.P. Lovecraft of the same name. It’s a story about a mute viola player who fight mysterious forces from behind his windows by playing wild tunes with his viola, and if you’re not familiar with the story, don’t worry because the app comes packed with the story as an illustrated audiobook.

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Based on the story, we made a music-driven game where you stop incoming notes and collect powerups by selecting the appropriate horizontal line before they reach the other side of the screen. Miss a note, and the line becomes blocked for a few seconds, and miss an Evil eye symbol, and it’s game over. The gameplay is driven by the soundtrack, reading the pitch and changes in volume, and the player can even supply his own music to play against.

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Misc Projects Feb. 2012

Blast from the past. Video clips from misc projects from 2011-2012. Several of the depicted projects have evaporated as a result of series of unfortunate mishaps. Even this video itself disappeared for a while after what appeared to have been a mistaken or fraudulent copyright claim.

Progress Bar Pack

Asset pack for Unity Asset Store.

A comprehensive toolkit for visualising linear data, suchs as health bars, loading indicators, energy levels, speedometers or experience accumulation.

Includes more than 50 progress bar textures, four shaders and a handy script package. Also includes an OnGUI implementation for linear, capped progress bars.

For better understanding of the pack,

try the webplayer demo
or read the
online documentation

Go to Asset Store to get the package.

Toon Styles Shader Pack
Thump Thump Who's There

Thump Thump Who’s There

My entry for Global Game Jam 2013, made with Teemu Havulinna and Sini Haapanen. Runs in Unity Web Player and on the iPad (available at AppStore).

Thump Thump Who’s There is a party game for up to five players. Learn the secret knocks, and be the first to open your door – but be sure to open only when the door is properly knocked!

My main contribution to the project was programming.

Go see the game’s Global Game Jam page, or play in browser.

Sword & Glory

A freemium sword fighting game with rpg elements, permadeath and highly stylized, black and white visuals for iOS and Android. Has currently 4½ star rating in both AppStore and Google Play.

  • Made with Unity
  • Custom shaders
  • Custom web-based tools for content creation
  • In-app purchases
  • Leaderboards
  • Achievements
  • Sharing characters on Facebook
  • Flurry analytics
  • Match replays with Everyplay (iOS only)
  • Published by Ifelse Media Ltd. 2012

Five people participated in the development of Sword & Glory. My contribution to the project included being the project lead, game design, programming and combat animations.

iTunes / Google Play