Guardian of the Living Maze

My entry for Global Game Jam 2012. A two-player boardgame-like game build primarily for iPad, and also for the web. One player plays the Wizard, who tries to get to the center of the maze, and the other plays the Guardian, who tries to stop the Wizard by laying traps for him – but for every trap the Guardian must also place a reward.

The team had three members. My contribution to the project included design and programming.

Global Game Jam page

Solitaire of Solitude (iOS)

A solitaire about getting rid of your friends for iOS. A refined and mobile ported version of a Ludum Dare 48h compo entry.

  • Unique dice and card gameplay
  • Separate Lite and Paid versions
  • GameCenter leaderboards and achievements
  • Unlock new decks by playing

The game was developed by a team of three people. My contribution to the project included game design and programming.

iTunes (paid) / iTunes (lite)

Meteor Impact

Missile command clone with vector-like graphics for iOS and Android.

  • Made with Unity
  • GameCenter leaderboards and achievements
  • Flurry analytics
  • Average iTunes rating 4 stars
  • Published by Ifelse Media Ltd. 2011

The game was developed by a team of three people. My contribution to the project included game design and programming.

iTunes / Google Play

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The Living Flower

My entry for Viking Jam 2011. A cyberpunk FPS where you are trying to escape from a Good Citizen/Consumer Educational Facility. Avoid the cameras and the infrared sensors, and get to the elevator! Buying upgrades or getting limited time trials helps you on your way, but at the cost of your humanity…

The team had four members. My contribution to the project included design and programming gameplay.

Play in browser

Fred Astaire of Doom

2min / 2h Game Development Challenge

A group of new Business Information Students of Tampere University of Applied Sciences were introduced to the game development club, and as part of the introduction, the students where given a pen, a piece of paper and two minutes to design a game. The reward for the best idea was that a team of older students would then make that game a reality in a couple of hours.

Smash the space key to slow down the leprechaun. Avoid the shoes and get to the gold. Remember to click the game window the get the focus on it.

My contribution to the project was programming.

Play in browser

FredAstairOfDoom

Swarms

XNA project for XBox360. Participant in Dream. Build. Play. 2010. Fly a spacecraft and fight hordes of self-repairing and rebuilding nanobots.

The game was made by a team of seven people. My contribution to the project included game design and programming.


Miekka

My first ever game, right after my first programming course and my first 3d modelling course at TAMK. A 2d, black and white sword fighting game with permadeath. In Finnish, and the gameplay mechanics are somewhat complicated. An interesting feature of note is that the opponents are other players’ dead characters.

Made by a team of three people in 2009. My contribution to the project was game design and gameplay programming.

Game site (in Finnish, and the Java Web Launch may not work with modern version of Java)

lieva_haava horjutus

A rendered intro/teaser made before the game as a course project: