EBG

My team’s entry for Global Game Jam 2014. Made with Unity for Unity Webplayer and Android.

EBG (Enemy Building Game) is a two player local multiplayer vehicle fighting game where both players try to lose.

My contribution in out team of six was design and programming.

Play in browser

Download apk for Android

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Progress Bar Pack

Asset pack for Unity Asset Store.

A comprehensive toolkit for visualising linear data, suchs as health bars, loading indicators, energy levels, speedometers or experience accumulation.

Includes more than 50 progress bar textures, four shaders and a handy script package. Also includes an OnGUI implementation for linear, capped progress bars.

For better understanding of the pack,

try the webplayer demo
or read the
online documentation

Go to Asset Store to get the package.

Toon Styles Shader Pack
Thump Thump Who's There

Thump Thump Who’s There

My entry for Global Game Jam 2013, made with Teemu Havulinna and Sini Haapanen. Runs in Unity Web Player and on the iPad (available at AppStore).

Thump Thump Who’s There is a party game for up to five players. Learn the secret knocks, and be the first to open your door – but be sure to open only when the door is properly knocked!

My main contribution to the project was programming.

Go see the game’s Global Game Jam page, or play in browser.

Sword & Glory

A freemium sword fighting game with rpg elements, permadeath and highly stylized, black and white visuals for iOS and Android. Has currently 4½ star rating in both AppStore and Google Play.

  • Made with Unity
  • Custom shaders
  • Custom web-based tools for content creation
  • In-app purchases
  • Leaderboards
  • Achievements
  • Sharing characters on Facebook
  • Flurry analytics
  • Match replays with Everyplay (iOS only)
  • Published by Ifelse Media Ltd. 2012

Five people participated in the development of Sword & Glory. My contribution to the project included being the project lead, game design, programming and combat animations.

iTunes / Google Play